Hello stranger, you might know me from the Minecraft Earth Map (external link), a scale map of the entire planet in scales of 1:1000, 1:2000 and 1:4000. A lot of people ask me for higher resolutions / scales, but it is not possible to increase the scale of the existing map / source images. At least it is not possible with the process I used to generate the map. For this reason I sat down at my desk and developed a completely new procedure, which allows the user to recreate more detailed maps of every place on earth in Minecraft.
The biggest problem of a high scale map is the pure size. The 1:1000 scale of the earth has already 43008×21504 blocks and needs around 15 GB of space. When you try to double the scale, the size would be four times the size, because this doubles the map horizontal and vertical.
The idea was to create smaller parts of the world, like continents, countries or just small islands.
I am doing this by splitting the earth in different parts, called “Tiles”. Each Tile has a dimension of 1° latitude and 1° longitude, making a total of 64800 Tiles for the whole planet.
With this program, called “Minecraft Earth Tiles”, this is all possible without any knowledge of programing, scripting or modding the game.
What can I do with this program?
You can chose a scale, export some automated scripts and run them afterwards to get a complete Minecraft map with the dimension of 512×512, 1024×1024, 2048×2048 blocks and so on for each Tile. Minecraft maps are stored in region files, which also have dimensions of 512×512 blocks. This allows us to merge the files afterwards to obtain a transition between the Tiles without interruption. But since the map is generated in small parts, hardly any computer performance is needed.
When will the program be released?
At the moment, I have no estimated time of arrival, but I will try my best to get this tool out as soon as possible.
Supporters on my Discord (external link) Server will get faster access to the tools and more previews.
What scales will be available?
At the moment, I am aiming for these fixed scales:
The vertical scale will differ from the horizontal scale, but I will focus on this topic in another blogpost.
What map features are included?
Some features may change, but already implemented features are:
- Highest resolution height maps that are available for free (1:30 for land and 1:300 for bathymetrie)
- Streets (this time different kind of real streets instead of railways)
- Seas and Rivers (and other natural water deposits)
- Real distribution of landuse (like meadow, farms and buidlings)
- Real distribution of trees (at least evergreen and deciduous forests, shrubs and herbs)
Is this similar to the mod Terrarium (external link)?
In some ways yes, but not exactly. With the mod Terrarium, you can create a map while playing the game. The biggest problem: You can’t pregenerate a map with this mod, it is only available for Forge 1.12.2 and you can’t modify much of the generation progress.
This program creates scripts that let you generate Minecraft maps befor you even play it. So it is perfect for server owners. You can also modify every aspect of the map. Which streets should be generated, which features do I need, and so on. You can also split the process to generate small parts of the map and increase the size over time.
Finally, it is easier to update this tools to newer versions, because it only requires WorldPainter.
I will try to write a blogpost once a week, explaing all the aspects of the process and giving more in depth information. When releasing the program, everyone should be able to understand the process and modify it with the information on this website.
Stay tuned for more information in the following blogpost!
In the meantime, take a look at this beautiful dynmap (external link) of the British Islands, created with this program and a scale of 1:50.