To create a Minecraft map using this method, several steps are necessary.
Please read all information before asking for support. A handful of programs are required, all of which can be installed free of charge for private purposes. If you need more information about the specific programs, please contact the respective developers.
- 64-bit Windows
- 8 GB RAM (16 recommended)
- 25 GB hard drive (depending on the map size you will need much more)
- Active internet connection
- All programs from the following list
Programs to install
At first, download the latest version of these 3 programs and install them with all features.
QGIS 3.14 (or newer): (with gdal)
use the 64-bit standalone installer
ImageMagick: (with Q16 support)
After that, create a new local “project folder” somewhere on your hard drive and extract all archives into the same directory. Be sure you select the same folder and use “extract here”, otherwise the program will not work! The final map export will also be saved inside this folder.
All required tools:
The package above includes all of the following tools:
osmconvert.exe: (with large file support if you want to generate the osm data from geofabrik)
(I am using a custom compiled osmcomvert for the use of large files)
wget.exe for Windows:
Last but not least, download my custom created QGIS project and worldpainter script and extract them into the same project folder.
Custom WorldPainter Script:
Custom QGIS project: (with all predifined layer configurations; ~1.2 GB)
Custom QGIS project bathymetry add-on: (optional for bathymetry; otherwise the ocean will only be 5 block deep water; ~10.7 GB)
Custom filtered pbf file add-on: (optional to save time when generating the whole planet; 8.6 GB)
OpenStreepMap Data from Geofabrik or OpenStreetMap: (recommended, checked inside the programm)
Set up WorldPainter
Before starting to generate some Tiles, you need to set up some settings inside WorldPainter. Open the program and then go to “Edit” in the menu and select “Preferences”. Go to the “Defaults” tab and click the blue link “Configure default border, terrain and layer settings”. A new window appears with the title “Edit Dimension Properties”. Go to the “Caves, Caverns and Chasms” tab and activate: “Caves everywhere”, “Caverns everywhere” and “Chasms everywhere” to enable cave generation for your map, but be sure to uncheck the checkbox “Caves breaks the surface”. After this, go to the “Resources” tab and deactivate “Resources everywhere”. Press “Ok” to save and leave the settings. Now you can create Tiles with the correct export settings. (Unfortunately it is not possible to make these settings in the script, so you have to do it by yourself).
After installing everything, start the “MinecraftEarthTiles_TileSelector.exe” (or “MinecraftEarthTiles_TileSelector_Demo.exe”).