On this website you find an explenation of every setting you can change in the EarthTiles.

Path to script folder
This is simple the path to the folder, where the exe files, the QGIS project folder and the worldpainter script are located. In most cases, you don’t need to change this.

Path to “wpscript.exe”
This is the path to the wpscript application that is installed with WorldPainter. When you do a standard installation, it should be located in “C:\Program Files\WorldPainter\wpscript.exe”

Path to “QGIS install folder”
This is the path to the QGIS application (main folder). When you do a standard installation, it should be located in “C:\Program Files\QGIS 3.14”

Path to “magick.exe”
This is the path to the Image Magic application. When you do a standard installation, it should be located in “C:\Program Files\ImageMagick-7.0.10-Q16\magick.exe”

If some of these programs are missing on your computer, take a look here: Insallation.

Blocks per Tile
The size of the world export of WorldPainter for each Tile. Ranges from 512 to 10240. This value is mainly responsible for the scale of your map. The higher values, like 10240 will use a lot of RAM and should be used with caution.

Tiles per Map (will be renamed in Dagrees per Tile)
The number of dagrees longitude and latitude that is used for each Tile. For larger scales, only increase the Blocks per Tile and for smaller scales, only increase the Tiles per Map. It’s not a good idea to mix them up, for example 10240 Blocks per Tile and 10 Dagrees per Tile. Instead, use 1024 Blocks per Tile and 1 Dagree per Tile. It is always better to create more smaller Tiles than creating a few very large Tiles. This has technical reasons. It will still work, but it’s very performance and time consuming.

Vertical Scale
You can change the vertical scale independent from the horizontal scale. You should always use a smaller scale here. For example, on a 1:100 scale map, use a vertical scale of 1:50 or 1:25. Why? Take a look here: About the Scales.

Terrain Mapping
You can create a custom Terrain Mapping. The satellite images are reduced to ~20 different colors, which represent the terrain. At the moment, there is a “Standard” and “Custom” option, so you can change the color values in the image and in the WorldPainter script. This way, you can make the world a little bit greener of even add blocks for newer Minecraft versions.
In Addition, I will be able to add other Color Mappings, for example from other people.

Map Format
Select your Minecraft version. At the moment, you can select between 1.12, 1.12 with Cubic Chunk Support (not working at the moment due to some bugs) and 1.14+. Will be updated when WorldPainter gets updates.

Select the year of the borders, or disable them completly.

download.osm.pbf file from Geofabrik
When you only want to create a few Tiles, you can deselect this checkbox and the osm data will be downloaded from the Overpass-API. This will reduce your network traffic, but the Overpass-API has a lot of limitations.
If the overpass-API creates some errors or you want to create large ares (for example with a high “Dagrees per Tile” value, you should always use the Geofabrik download. You can even use the whole planet osm data from here: (Use the “Latest Weekly Planet PBF File”)
Important: Download the needed area (the smaller the better) and rename the file into “download.osm.pbf” and put it into the script folder (the first textbox / path in the settings)

Heightmap Error Correction
The 30m heightmap source has some missing spots that will be filled with an custom algorythm. Not working when you are using a high “Dagrees per Tile” value, because this uses a less accurate heightmap source.

Proxy Server
When you are using this program in a not-private network, for example at your university or school, you can enter a proxy server. When using this software at home, you can leave this blank.

The rest of the checkboxes should be self explaining.